#include "player.h" #include "game.h" void CMOBAPlayer::Spawn() { SetModel("game/core/models/cube.fmdl"); SetThink(Think); m_fTimer = 0; }; void CMOBAPlayer::Think( float fDelta ) { BaseClass::Think(fDelta); SetScale(1); }; LINK_ENTITY_TO_CLASS(player, CMOBAPlayer) BEGIN_DATADESC(CMOBAPlayer) END_DATADESC() IMPLEMENT_SEND_DT(CMOBAPlayer) NetPropFloat(m_fTimer) END_SEND_DT() IMPLEMENT_EMPTY_RECV_DT(CMOBAPlayer)