#include "physicsprop.h" #include "game.h" void CPhysicsProp::Precache() { } void CPhysicsProp::Spawn() { SetThink(Think); } void CPhysicsProp::Think( float fDelta ) { SetAbsOrigin(m_pBody->GetPosition()); SetAbsAngles(m_pBody->GetRotation()); } void CPhysicsProp::SetModel( const char *szName ) { if (m_hModel) { g_pAssetManager->UnrefModel(m_hModel); } m_hModel = g_pAssetManager->LoadModel(szName); m_pModel = g_pAssetManager->GetModelByIndex(m_hModel); m_pPhysics = g_pAssetManager->GetPhysicsByIndex(m_pModel->m_hPhysics); m_hCollider = g_pPhysics->CreateCollider(m_pPhysics->m_hShape); m_pBody = g_pPhysicsWorld->CreateRigidBody(m_hCollider, k_EPhysics_Dynamic); } void CPhysicsProp::EnableMovement() { } void CPhysicsProp::DisableMovement() { }