#ifndef NETWORK_SERVER_H #define NETWORK_SERVER_H #include "networkbase.h" //----------------------------------------------------------------------------- // Launches local server // Good to pass data between server and client //----------------------------------------------------------------------------- INetworkBase *LaunchLocalBridge( uint16_t uPort ); //----------------------------------------------------------------------------- // Launches public server at port // Public if you open ports :0 //----------------------------------------------------------------------------- INetworkBase *LaunchServerAtPort( uint16_t uPort ); //----------------------------------------------------------------------------- // Launches public server at steam datagram relay // We just trust this method //----------------------------------------------------------------------------- INetworkBase *LaunchServerAtSteamRelay( uint16_t uPort ); #endif