#ifndef TRIG_H #define TRIG_H struct Vector { float x; float y; float z; }; struct Color { float r; float g; float b; }; struct ColorAlpha { float r; float g; float b; float a; }; struct QAngle { float pitch; float yaw; float roll; }; struct Quat { float x; float y; float z; float w; }; #endif