#ifndef MATH_3D_H #define MATH_3D_H #include "tier0/minmax_off.h" #include "cglm/cglm.h" #include "cglm/affine.h" #include "cglm/mat4.h" #include "cglm/mat3.h" #include "cglm/mat2.h" #include "tier0/minmax.h" #define PX_GLM_VEC3(v) (px_vec3){v[0], v[1], v[2]} #endif