#ifndef VULKAN_METADATA_H #define VULKAN_METADATA_H #include "shaderinternals.h" #include "vulkan/vulkan.h" struct VulkanDescriptor_t { VkDescriptorType eDescriptorType; uint32_t uBinding; uint32_t uSet; }; struct VulkanInputMetaData_t { uint32_t nDescriptorsCount; uint32_t pDescriptorSets; }; #endif