#include "fgui_rect_shared.slang" struct VertexInput { float2 position: POSITION; }; [shader("vertex")] VertexOutput _main( VertexInput input, ) { VertexOutput output; output.position = float4((input.position*size+position)/resolution*2-1, 0, 1.0f); FIX_VERTEX_POSITION(output.position); return output; }