#ifndef GAME_H #define GAME_H #include "tier2/ifilesystem.h" #include "materialsystem/imaterialsystem.h" extern IRenderContext *g_pRenderContext; extern IFileSystem *filesystem; extern IGameWindowManager *g_pWindowManager; class CEngineVars { public: double m_fTime; double m_fDeltaTime; }; extern CEngineVars *g_pEngineVars; #define FUNNY_SECURE_PORT 27015 #define FUNNY_QUERY_PORT 27016 #endif