#include "fgui_text_shared.slang" struct VertexInput { float2 position: POSITION; float2 uv: TEXCOORD0; }; [shader("vertex")] VertexOutput _main( VertexInput input, ) { VertexOutput output; output.position = float4((input.position*size+position)/resolution*2-1, 0, 1.0f); output.uv = input.uv; FIX_VERTEX_POSITION(output.position); return output; }