#include "helper.h" #include "c.h" #include "ld.h" #include "tier1/utlstring.h" #include "tier1/commandline.h" CUtlVector MaterialSystem_CompiledFiles = { "materialsystem/vulkan/material.cpp", "materialsystem/vulkan/materialsystem.cpp", "materialsystem/vulkan/shader.cpp", "materialsystem/vulkan/vulkan_state.cpp", }; CUtlString material_lib; DECLARE_BUILD_STAGE(MaterialSystem) { CProject_t compileProject = {}; LinkProject_t ldProject = {}; compileProject.m_szName = "MaterialSystem"; compileProject.files = MaterialSystem_CompiledFiles; compileProject.includeDirectories = all_IncludeDirectories; compileProject.bFPIC = true; ldProject = ccompiler->Compile(&compileProject); ldProject.linkType = ELINK_STATIC_LIBRARY; CUtlString outputProject = linker->Link(&ldProject); material_lib = outputProject; return 0; }