#include "helper.h" #include "c.h" #include "ld.h" #include "tier1/utlstring.h" #include "tier1/commandline.h" CUtlVector MaterialSystem_CompiledFiles = { "materialsystem.cpp", "compiledshader.cpp", }; CUtlVector RenderContextVulkan_CompiledFiles = { "vulkan/shaderparser.cpp", "vulkan/rendercontext.cpp", "vulkan/commandbuffer.cpp", "vulkan/rendercommandlist.cpp", "vulkan/material.cpp", "vulkan/shader.cpp", "vulkan/utils.cpp", "vulkan/vma.cpp", "vulkan/commands/draw.cpp", "vulkan/commands/transfer.cpp", "vulkan/commands/base.cpp", "vulkan/libraries/raster.cpp", "../external/volk/volk.c", }; CUtlString material_lib; DECLARE_BUILD_STAGE(MaterialSystem) { CProject_t compileProject = {}; LinkProject_t ldProject = {}; compileProject.m_szName = "MaterialSystem"; compileProject.files = MaterialSystem_CompiledFiles; compileProject.includeDirectories = { "../public" }; compileProject.bFPIC = true; ldProject = ccompiler->Compile(&compileProject); ldProject.linkType = ELINK_DYNAMIC_LIBRARY; CUtlString outputProject = linker->Link(&ldProject); material_lib = outputProject; return 0; } DECLARE_BUILD_STAGE(RenderSystemVulkan) { CProject_t compileProject = {}; LinkProject_t ldProject = {}; compileProject.m_szName = "RenderSystemVulkan"; compileProject.files = RenderContextVulkan_CompiledFiles; compileProject.includeDirectories = { "../public", "../external/Vulkan-Headers/include", "../external/Vulkan-Utility-Libraries/include", "../external/VulkanMemoryAllocator/include", "../external/volk" }; compileProject.bFPIC = true; ldProject = ccompiler->Compile(&compileProject); ldProject.linkType = ELINK_DYNAMIC_LIBRARY; ldProject.libraries = { "vulkan" }; CUtlString outputProject = linker->Link(&ldProject); material_lib = outputProject; return 0; }