#include "baseentity.h" class C_Light: public C_BaseEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void C_Light::Precache() { } void C_Light::Spawn() { }; void C_Light::Destroy() { } void C_Light::Think( float fDelta ) { }; LINK_CLIENT_ENTITY(C_Light, CLight)