#ifndef PHYSICS_H #define PHYSICS_H #include "tier0/lib.h" #include "stdint.h" typedef void Collider; typedef void RigidBodyHandle; template struct Point { T x, y, z; }; typedef struct u128 { uint64_t a; uint64_t b; } u128; #include "physics_gen.h" extern funnyphysics *px; #endif