#include "tier1/utlstring.h" #include "tier1/utlstring.h" CUtlVector all_IncludeDirectories = { "public", "external/cglm/include", "external/Vulkan-Headers/include", "external/VulkanMemoryAllocator/include", "external/stb", }; #include "tier0/__build.cpp" #include "tier1/__build.cpp" #include "rapier/__build.cpp" #include "engine/__build.cpp" #include "launcher/__build.cpp" #include "game/server/__build.cpp" #include "game/client/__build.cpp" #include "funnyassets/__build.cpp"