#include "baseentity.h" #include "physics.h" class CLight: public CBaseEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void ReadParameter( const char *szName, const char *szValue ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; virtual void SendToServer() override; virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override; }; void CLight::Precache() { } void CLight::Spawn() { }; void CLight::ReadParameter( const char *szName, const char *szValue ) { CBaseEntity::ReadParameter(szName, szValue); } void CLight::Destroy() { } void CLight::Think( float fDelta ) { }; void CLight::SendToServer() { } void CLight::RecieveFromServer( void *pData, uint32_t nDataSize ) { }; DECLARE_ENTITY(light, CLight)