#include "brush.h" #include "rendering.h" class C_WorldSpawn: public C_BrushEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void C_WorldSpawn::Precache() { C_BrushEntity::Precache(); } void C_WorldSpawn::Spawn() { C_BrushEntity::Spawn(); }; void C_WorldSpawn::Destroy() { C_BrushEntity::Destroy(); } void C_WorldSpawn::Think( float fDelta ) { C_BrushEntity::Think(fDelta); }; LINK_CLIENT_ENTITY(C_WorldSpawn, CWorldSpawn)