#ifndef SHADER_WRITER_H #define SHADER_WRITER_H #include "tier1/interface.h" #include "shadercompiler/icompiler.h" abstract_class ICompiledShaderManager { public: virtual void WriteToFile( CCompiledShader *pShader, const char *szFile ) = 0; virtual void ReadFromFile( CCompiledShader *pShader, const char *szFile ) = 0; }; ICompiledShaderManager *CompiledShaderManager(); #endif