#include "baseentity.h" class CLight: public CBaseEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void CLight::Precache() { } void CLight::Spawn() { }; void CLight::Destroy() { } void CLight::Think( float fDelta ) { }; DECLARE_ENTITY(light, CLight)