#include "brush.h" class CWorldSpawn: public CBrushEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void CWorldSpawn::Precache() { } void CWorldSpawn::Spawn() { }; void CWorldSpawn::Destroy() { } void CWorldSpawn::Think( float fDelta ) { }; DECLARE_ENTITY(worldspawn, CWorldSpawn)