#include "baseentity.h" class CBasePlayer: public CBaseEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void CBasePlayer::Precache() { } void CBasePlayer::Spawn() { }; void CBasePlayer::Destroy() { } void CBasePlayer::Think( float fDelta ) { }; DECLARE_ENTITY(player, CBasePlayer);