#ifndef FGUI_H #define FGUI_H #include "tier0/platform.h" abstract_class fgui { struct Color_t { float r; float g; float b; }; /* every position is resized to some degree of 1280x720 */ struct Vector_t { float x; float y; }; static void Init( void ); static void Frame( void ); static void Rectangle( Vector_t posPx, Vector_t posFl, Vector_t sizePx, Vector_t sizeFl ); static void Text( const char *psz, uint32_t nSize, Vector_t pos, Vector_t color ); }; #endif