#include "brush.h" class CWorldSpawn: public CBrushEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void ReadParameter( const char *szName, const char *szValue ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void CWorldSpawn::Precache() { CBrushEntity::Precache(); } void CWorldSpawn::Spawn() { CBrushEntity::Spawn(); }; void CWorldSpawn::ReadParameter( const char *szName, const char *szValue ) { CBrushEntity::ReadParameter(szName, szValue); } void CWorldSpawn::Destroy() { CBrushEntity::Destroy(); } void CWorldSpawn::Think( float fDelta ) { CBrushEntity::Think(fDelta); } DECLARE_ENTITY(worldspawn, CWorldSpawn)