#include "helper.h" #include "c.h" #include "ld.h" #include "tier1/utlstring.h" CUtlVector client_CompiledFiles = { "game/client/baseplayer.cpp", }; int client_build() { CCProject compileProject = {}; CLDProject ldProject = {}; compileProject.m_szName = "client"; compileProject.files = client_CompiledFiles; compileProject.includeDirectories = all_IncludeDirectories; compileProject.bFPIC = true; ldProject = compileProject.Compile(); ldProject.linkType = ELINK_DYNAMIC_LIBRARY; CUtlString outputProject = ldProject.Link(); return 0; }; DECLARE_BUILD_STAGE(client, client_build);