#include "helper.h" #include "c.h" #include "ld.h" #include "tier1/utlstring.h" CUtlVector server_CompiledFiles = { "game/server/game.cpp", "game/server/baseplayer.cpp", }; int server_build() { CCProject compileProject = {}; CLDProject ldProject = {}; compileProject.m_szName = "server"; compileProject.files = server_CompiledFiles; compileProject.includeDirectories = all_IncludeDirectories; compileProject.bFPIC = true; ldProject = compileProject.Compile(); ldProject.linkType = ELINK_DYNAMIC_LIBRARY; CUtlString outputProject = ldProject.Link(); return 0; }; DECLARE_BUILD_STAGE(server, server_build);