#include "helper.h" #include "c.h" #include "ld.h" #include "runner.h" #include "target.h" #include "tier1/utlstring.h" #include "tier1/commandline.h" void build_shader( const char *szName ) { IFileSystem2::MakeDirectory(CUtlString("build/funnygame/metal/gfx")); IFileSystem2::MakeDirectory(CUtlString("build/funnygame/vulkan/gfx")); CUtlVector slang_args = { CUtlString("funnyassets/gfx_shaders/%s.slang", szName), "-g", "-target", "spirv", "-D", "__SPIRV__=1", "-o", CUtlString("build/funnygame/vulkan/gfx/%s.shader", szName), }; IRunner::Run("slangc", slang_args); slang_args[3] = "metal"; slang_args[5] = "__METAL__=1"; slang_args[7] = CUtlString("build/funnygame/metal/gfx/%s.shader", szName); IRunner::Run("slangc", slang_args); IRunner::Wait(); }; int assets_build() { IFileSystem2::CopyDirectory("build", "tools"); IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/maps"); IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/gfx"); IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/textures"); IFileSystem2::CopyDirectory(CUtlString("build/funnygame/assets"), "funnyassets/materials"); build_shader("mesh_frag"); build_shader("mesh_vert"); CUtlVector python_args = { "build/tools/makepak64.py", CUtlString("build/funnygame/assets"), bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "rtt") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "rtt"), }; IRunner::Run("python3", python_args); if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS ||Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN) { python_args = { "build/tools/makepak64.py", CUtlString("build/funnygame/metal"), bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "metal") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "metal"), }; IRunner::Run("python3", python_args); } else { python_args = { "build/tools/makepak64.py", CUtlString("build/funnygame/vulkan"), bStaticBuild ? CUtlString("%s/bin/%s.pak", szOutputDir.GetString(), "vulkan") : CUtlString("%s/funnygame/%s.pak", szOutputDir.GetString(), "vulkan"), }; IRunner::Run("python3", python_args); } IRunner::Wait(); if (bStaticBuild) IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), "funnyassets/default.cfg"); else IFileSystem2::CopyFile(szOutputDir.GetString(), "funnyassets/default.cfg"); return 0; }; DECLARE_BUILD_STAGE(assets, assets_build);