#include "shader_base.h" #include "mesh_shared.slang" struct VertexInput { float3 position: POSITION; float2 uv: TEXCOORD0; }; [shader("vertex")] VertexOutput _main( VertexInput input, ) { VertexOutput output; output.position = mul(projection, mul(modelMatrix, float4(input.position,1))); output.uv = input.uv; return output; }