//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ // // Purpose: Class to define the pause game menu // // $NoKeywords: $ //============================================================================= #ifndef QUITMENU_H #define QUITMENU_H #include #include #include "GameEngine.h" #include "SpaceWar.h" #include "BaseMenu.h" #include "SpaceWarClient.h" class CQuitMenu : public CBaseMenu { public: // Constructor CQuitMenu( IGameEngine *pGameEngine ); }; #endif // QUITMENU_H