#ifndef MILMOBA_PLAYER_H #define MILMOBA_PLAYER_H #include "basemodelentity.h" class C_MOBAPlayer: public C_BaseModelEntity { public: DECLARE_CLASS(C_MOBAPlayer, C_BaseModelEntity); DECLARE_DATADESC(); DECLARE_CLIENTCLASS() virtual void Precache ( void ) override; virtual void Spawn( void ) override; void Think( float fDelta ); bool m_bIsForward = 0; bool m_bIsBack = 0; bool m_bIsLeft = 0; bool m_bIsRight = 0; int m_bIsShooting; float m_fFBWalkingDirection; float m_fLRWalkingDirection; float m_fPitch= 0; float m_fYaw = 0; Vector m_vMovementVector; Vector m_vLocalMovementVector; Vector vCameraPos; }; #endif