#ifndef MILMOBA_PLAYER_H #define MILMOBA_PLAYER_H #include "basemodelentity.h" class C_MOBAPlayer: public C_BaseModelEntity { public: DECLARE_CLASS(C_MOBAPlayer, C_BaseModelEntity); DECLARE_DATADESC(); DECLARE_CLIENTCLASS() virtual void Precache ( void ) override; virtual void Spawn( void ) override; void Think( float fDelta ); int m_bIsShooting; float m_fFBWalkingDirection; float m_fLRWalkingDirection; }; #endif