#include "player.h" #include "game.h" #include "entitysystem.h" void CMOBAPlayer::Spawn() { CPhysicsProp::Spawn(); SetModel("game/core/models/cube.fmdl"); SetScale(1); SetThink(Think); }; void CMOBAPlayer::Think( float fDelta ) { CPhysicsProp::Think(fDelta); }; LINK_ENTITY_TO_CLASS(player, CMOBAPlayer) BEGIN_DATADESC(CMOBAPlayer) END_DATADESC() IMPLEMENT_SEND_DT(CMOBAPlayer) END_SEND_DT() IMPLEMENT_EMPTY_RECV_DT(CMOBAPlayer)