//================= Copyright kotofyt, All rights reserved ==================// // // Purpose: Wrapper for rapier physics // //===========================================================================// #![allow(nonstandard_style)] #![allow(unused)] macro_rules! V_malloc { ($t:ty, $count:expr) => { malloc(size_of::<$t>() * $count) as *mut $t }; } use std::{default, ptr::{self, null}, sync::Arc}; use parry3d::{glamx::vec3, shape::{Shape, ShapeType, SharedShape}}; use rapier3d::{geometry::Ball, na::{UnitQuaternion, Vector4}}; use rapier3d::prelude::*; use libc::{malloc, free}; #[repr(C)] #[derive(Clone, Copy)] pub struct BallShape_t { m_fRadius: f32, } #[repr(C)] #[derive(Clone, Copy)] pub struct CuboidShape_t { m_fExtentX: f32, m_fExtentY: f32, m_fExtentZ: f32, } #[derive(Clone)] pub struct RapierShape_t { m_eType: ShapeType, m_pShape: *mut dyn Shape, m_sharedShape: SharedShape, } #[repr(C)] pub enum EPhysicsBodyType { k_EPhysics_Static, k_EPhysics_Dynamic, k_EPhysics_KinematicPositionBased, k_EPhysics_KinematicVelocityBased, } #[derive(Clone)] pub struct RapierCollider_t { m_collider: Collider, } #[derive(Clone)] pub struct RapierWorld_t { m_colliders: ColliderSet, m_rigidBodies: RigidBodySet, m_islandManager: IslandManager, m_broadPhase: DefaultBroadPhase, m_narrowPhase: NarrowPhase, m_impulseJointSet: ImpulseJointSet, m_multibodyJointSet: MultibodyJointSet, m_ccdSolver: CCDSolver, } #[derive(Clone)] pub struct RapierPhysicsBody_t { m_body: RigidBody, m_pCollider: *mut RapierCollider_t, m_pWorld: *mut RapierWorld_t, m_hRigidBodyHandle: RigidBodyHandle, m_hColliderHandle: ColliderHandle, } #[derive(Clone, Copy)] pub struct RapierPhysics_t { } #[no_mangle] pub unsafe extern "C" fn CRapierPhysicsBody_SetPosition( this: *mut RapierPhysicsBody_t, fX: f32, fY: f32, fZ: f32 ) { let world: &mut RapierWorld_t = &mut *(*this).m_pWorld; world.m_rigidBodies[(*this).m_hRigidBodyHandle] .set_translation(vec3(fX, fY, fZ), true); } #[no_mangle] pub unsafe extern "C" fn CRapierPhysicsBody_SetRotation( this: *mut RapierPhysicsBody_t, fX: f32, fY: f32, fZ: f32, fW: f32 ) { let world: &mut RapierWorld_t = &mut *(*this).m_pWorld; world.m_rigidBodies[(*this).m_hRigidBodyHandle] .set_translation(vec3(fX, fY, fZ), true); } #[repr(C)] pub struct Vector { x: f32, y: f32, z: f32, } #[no_mangle] pub unsafe extern "C" fn CRapierPhysicsBody_GetPosition( this: *mut RapierPhysicsBody_t ) -> Vector { let world: &mut RapierWorld_t = &mut *(*this).m_pWorld; let position = world.m_rigidBodies[(*this).m_hRigidBodyHandle] .translation().to_array(); return Vector { x: position[0], y: position[1], z: position[2]} } #[repr(C)] pub struct Quat { x: f32, y: f32, z: f32, w: f32, } #[no_mangle] pub unsafe extern "C" fn CRapierPhysicsBody_GetRotation( this: *mut RapierPhysicsBody_t ) -> Quat { let world: &mut RapierWorld_t = &mut *(*this).m_pWorld; let rotationVector = world.m_rigidBodies[(*this).m_hRigidBodyHandle] .rotation().to_array(); Quat{ x: rotationVector[0], y: rotationVector[1], z: rotationVector[2], w: rotationVector[3]} } #[no_mangle] pub unsafe extern "C" fn CRapierPhysicsWorld_Frame( this: *mut RapierWorld_t, fDelta: f32 ) { let vGravity = vec3(0.0, -9.8, 0.0); let mut integrationParameters = IntegrationParameters::default(); integrationParameters.dt = fDelta; let mut physicsPipeline = PhysicsPipeline::new(); let physicsHooks = (); let eventHandler = (); physicsPipeline.step( vGravity, &integrationParameters, &mut (*this).m_islandManager, &mut (*this).m_broadPhase, &mut (*this).m_narrowPhase, &mut (*this).m_rigidBodies, &mut (*this).m_colliders, &mut (*this).m_impulseJointSet, &mut (*this).m_multibodyJointSet, &mut (*this).m_ccdSolver, &physicsHooks, &eventHandler, ); } #[no_mangle] pub unsafe extern "C" fn CRapierPhysicsWorld_CreateRigidBody( this: *mut RapierWorld_t, pCollider: *mut RapierCollider_t, eType: EPhysicsBodyType ) -> *mut RapierPhysicsBody_t { let eRapierBodyType: RigidBodyType; match eType { EPhysicsBodyType::k_EPhysics_Static => eRapierBodyType = RigidBodyType::Fixed, EPhysicsBodyType::k_EPhysics_Dynamic => eRapierBodyType = RigidBodyType::Dynamic, EPhysicsBodyType::k_EPhysics_KinematicPositionBased => eRapierBodyType = RigidBodyType::KinematicPositionBased, EPhysicsBodyType::k_EPhysics_KinematicVelocityBased => eRapierBodyType = RigidBodyType::KinematicVelocityBased, } let pBody = V_malloc!(RapierPhysicsBody_t, 1); std::ptr::write(&mut (*pBody).m_body, RigidBodyBuilder::new(eRapierBodyType).build()); (*pBody).m_pCollider = pCollider; let hRigidBodyHandle = (*this).m_rigidBodies.insert((*pBody).m_body.clone()); let hColliderHandle = (*this).m_colliders.insert_with_parent( (*pCollider).m_collider.clone(), hRigidBodyHandle, &mut (*this).m_rigidBodies); (*pBody).m_hRigidBodyHandle = hRigidBodyHandle; (*pBody).m_hColliderHandle = hColliderHandle; (*pBody).m_pWorld = this; pBody } #[no_mangle] pub unsafe extern "C" fn CRapierPhysics_New() -> *mut RapierPhysics_t { let physics = RapierPhysics_t {}; let pPhysics = V_malloc!(RapierPhysics_t, 1); *pPhysics = physics; pPhysics } #[no_mangle] pub unsafe extern "C" fn CRapierPhysics_CreateBall( this: *mut RapierPhysics_t, ball: BallShape_t ) -> *mut RapierShape_t { let rapierShape = Ball::new(ball.m_fRadius); let pRapierShapeMemory: *mut Ball = V_malloc!(Ball, 1); *pRapierShapeMemory = rapierShape; let shape: RapierShape_t = RapierShape_t { m_eType: ShapeType::Ball, m_pShape: pRapierShapeMemory, m_sharedShape: SharedShape::new(rapierShape) }; let pShapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1); *pShapeMemory = shape; pShapeMemory } #[no_mangle] pub unsafe extern "C" fn CRapierPhysics_CreateCube( this: *mut RapierPhysics_t, cuboid: CuboidShape_t ) -> *mut RapierShape_t { let rapierShape = Cuboid::new(vec3(cuboid.m_fExtentX, cuboid.m_fExtentY, cuboid.m_fExtentZ)); let pRapierShapeMemory: *mut Cuboid = V_malloc!(Cuboid, 1); *pRapierShapeMemory = rapierShape; let shape: RapierShape_t = RapierShape_t { m_eType: ShapeType::Cuboid, m_pShape: pRapierShapeMemory, m_sharedShape: SharedShape::new(rapierShape) }; let pShapeMemory: *mut RapierShape_t = V_malloc!(RapierShape_t, 1); *pShapeMemory = shape; pShapeMemory } #[no_mangle] pub unsafe extern "C" fn CRapierPhysics_CreateCollider( this: *mut RapierPhysics_t, pShape: *mut RapierShape_t ) -> *mut RapierCollider_t { let pRapierShape = (*pShape).m_pShape; let shape: &SharedShape = &(*pShape).m_sharedShape; let pCollider = V_malloc!(RapierCollider_t, 1); std::ptr::write(&mut (*pCollider).m_collider, ColliderBuilder::new(shape.clone()).build()); pCollider } #[no_mangle] pub unsafe extern "C" fn CRapierPhysics_CreateWorld( this: *mut RapierPhysics_t ) -> *mut RapierWorld_t { let pWorld: *mut RapierWorld_t = V_malloc!(RapierWorld_t, 1); let world: &mut RapierWorld_t = &mut *pWorld; std::ptr::write(&mut (*pWorld).m_colliders, ColliderSet::new()); std::ptr::write(&mut (*pWorld).m_rigidBodies, RigidBodySet::new()); std::ptr::write(&mut (*pWorld).m_islandManager, IslandManager::new()); std::ptr::write(&mut (*pWorld).m_broadPhase, DefaultBroadPhase::new()); std::ptr::write(&mut (*pWorld).m_narrowPhase, NarrowPhase::new()); std::ptr::write(&mut (*pWorld).m_impulseJointSet, ImpulseJointSet::new()); std::ptr::write(&mut (*pWorld).m_multibodyJointSet, MultibodyJointSet::new()); std::ptr::write(&mut (*pWorld).m_ccdSolver, CCDSolver::new()); pWorld }