#include "helper.h" #include "c.h" #include "ld.h" #include "tier1/utlstring.h" #include "tier1/commandline.h" CUtlVector client_CompiledFiles = { }; DECLARE_BUILD_STAGE(client) { CProject_t compileProject = {}; LinkProject_t ldProject = {}; compileProject.m_szName = "client"; compileProject.files = client_CompiledFiles; compileProject.includeDirectories = all_IncludeDirectories; compileProject.bFPIC = true; ldProject = ccompiler->Compile(&compileProject); if (bStaticBuild) ldProject.linkType = ELINK_STATIC_LIBRARY; else ldProject.linkType = ELINK_DYNAMIC_LIBRARY; CUtlString outputProject = linker->Link(&ldProject); if (!bStaticBuild) { filesystem2->MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString())); filesystem2->CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject); } else { client_lib = outputProject; } return 0; };