#include "baseentity.h" class C_BasePlayer: public C_BaseEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void C_BasePlayer::Precache() { } void C_BasePlayer::Spawn() { }; void C_BasePlayer::Destroy() { } void C_BasePlayer::Think( float fDelta ) { }; LINK_CLIENT_ENTITY(C_BasePlayer, CBasePlayer)