#include "input.h" #include "console.h" #include "tier0/lib.h" char g_PressedKeys[256]; float g_fXAxisEvent[256]; float g_fYAxisEvent[256]; CUtlString g_bindings[256]; void IInput::Init( void ) { } void IInput::KeyEvent( EInputKey key, EKeyEventType event ) { V_printf("key\n"); } void IInput::AxisEvent( unsigned char cAxis, float fX, float fY ) { } void IInput::Frame( void ) { } void IInput::Deinit( void ) { } void IInput_Bind( int argc, char **argv ) { }; void IInput_Unbind( int argc, char **argv ) { }; void IInput_UnbindAll( int argc, char **argv ) { }; ConCommand BindCmd("bind", IInput_Bind, 0); ConCommand UnbindCmd("unbind", IInput_Bind, 0); ConCommand unbindAllcmd("unbindall", IInput_Bind, 0);