#include "helper.h" #include "c.h" #include "ld.h" #include "tier1/utlstring.h" #include "tier1/commandline.h" CUtlVector server_CompiledFiles = { "game/server/game.cpp", "game/server/milmoba/player.cpp", }; int server_build() { CCProject compileProject = {}; CLDProject ldProject = {}; compileProject.m_szName = "server"; compileProject.files = server_CompiledFiles; compileProject.includeDirectories = all_IncludeDirectories; compileProject.bFPIC = true; ldProject = compileProject.Compile(); ldProject.linkType = ELINK_DYNAMIC_LIBRARY; CUtlString outputProject = ldProject.Link(); const char *szGameName = ICommandLine::ParamValue("-game"); if (szGameName == NULL) szGameName = "funnygame"; IFileSystem2::MakeDirectory(CUtlString("build/%s/game/%s/bin",szGameName, szGameName)); IFileSystem2::CopyFile(CUtlString("build/%s/game/%s/bin",szGameName,szGameName), outputProject); return 0; }; DECLARE_BUILD_STAGE(server, server_build);