#ifndef PLAYER_START_H #define PLAYER_START_H #include "baseentity.h" #include "server.h" class CPlayerStart: public CBaseEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void ReadParameter( const char *szName, const char *szValue ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; virtual void RoundEnd( void ); virtual void RoundStart( IIClient *pClient ); CBasePlayer *pOwningPlayer = NULL; bool m_bIsRunning = false; }; extern CUtlVector g_PlayerStarts; #endif