#include "brush.h" class CWorldSpawn: public CBrushEntity { public: virtual void Precache ( void ) override; virtual void Spawn( void ) override; virtual void Destroy( void ) override; virtual void Think( float fDelta ) override; }; void CWorldSpawn::Precache() { CBrushEntity::Precache(); } void CWorldSpawn::Spawn() { V_printf("Cool\n"); CBrushEntity::Spawn(); }; void CWorldSpawn::Destroy() { CBrushEntity::Destroy(); } void CWorldSpawn::Think( float fDelta ) { CBrushEntity::Think(fDelta); }; DECLARE_ENTITY(worldspawn, CWorldSpawn)