#include "god/build.h" #include "god/c.h" #include "god/ld.h" char* client_dll = 0; void client_build(struct build_data b) { char* files[] = { "game/client/baseplayer.cpp", NULL, }; struct project p = { .b = &b, .files = files, .name = "client", }; struct project o = C_compile(p, (struct C_settings){ .generation_flags = C_GENERATION_FLAGS_PIC, .compile_flags = C_COMPILE_FLAGS_WALL, .include_dirs = include_dirs, }); char* libs[] = { "c", NULL, }; client_dll = ld_link_project(o, (struct link_settings){ .type = LINK_TYPE_DYNAMIC, .libs = libs, }); mv("build/"GAME_NAME"/game/"GAME_NAME"/bin/libclient.so",server_dll); }