#ifndef ENGINE_H #define ENGINE_H /* for windows as it sucks */ #include "tier0/platform.h" class CBaseEntity; interface IEngine { public: static void Init(); static void Frame(float fDelta); static void Shutdown(); }; interface IIEngine { public: static CBaseEntity *SpawnEntity( const char *szName ); static void DestroyEntity( CBaseEntity *pEntity ); }; #endif