#include "helper.h" #include "c.h" #include "ld.h" #define EXTERNAL "../../external/" #define FUNNYSTDLIB EXTERNAL"funnystdlib/" ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp"); ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp"); ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp"); DECLARE_BUILD_STAGE(Server) { CProject_t compileProject = {}; LinkProject_t ldProject = {}; compileProject.m_szName = "server"; compileProject.files = { "game.cpp", "entitysystem.cpp", "baseentity.cpp", }; compileProject.includeDirectories = { "../../public", ".", "../shared", FUNNYSTDLIB"public", EXTERNAL"cglm/include" }; compileProject.bFPIC = true; ldProject = ccompiler->Compile(&compileProject); ldProject.linkType = ELINK_DYNAMIC_LIBRARY; ldProject.libraryObjects = { GET_PROJECT_LIBRARY(tier0, "tier0"), }; ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")}); ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")}); if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES) { ldProject.libraries.AppendTail("pthread"); }; CUtlString outputProject = linker->Link(&ldProject); ADD_OUTPUT_OBJECT("server", outputProject); return 0; }