#ifndef CL_DLL_H #define CL_DLL_H #include "tier2/iappsystem.h" #include "materialsystem/imaterialsystem.h" #include "materialsystem/igamewindow.h" #include "enginebridge.h" class CClientGameDLL: public IAppSystem { public: virtual void Init() override; virtual void Shutdown() override; IGameWindow *m_pGameWindow; IRenderContext *m_pRenderContext; IEngineBridge *m_pBridge; private: void *m_pLibrary; }; #endif