[ { "classname": "prop_physics", "mesh": "game/core/maps/test/test0.fmesh_c", "material": "game/core/materials", "physics_type": "triangles", "physics_mesh": "game/core/maps/test/test0.fmesh_c", "physics": "static" }, { "classname": "prop_physics", "model": "game/core/meshes/cube.fmdl", "physics": "dynamic", "origin": [ 0, 15, 0 ] } ]