#include "helper.h" #include "c.h" #include "ld.h" #include "tier1/utlstring.h" #include "tier1/commandline.h" CUtlVector client_CompiledFiles = { "game/client/milmoba/player.cpp", }; int client_build() { CCProject compileProject = {}; CLDProject ldProject = {}; compileProject.m_szName = "client"; compileProject.files = client_CompiledFiles; compileProject.includeDirectories = all_IncludeDirectories; compileProject.bFPIC = true; ldProject = compileProject.Compile(); if (bStaticBuild) ldProject.linkType = ELINK_STATIC_LIBRARY; else ldProject.linkType = ELINK_DYNAMIC_LIBRARY; CUtlString outputProject = ldProject.Link(); if (!bStaticBuild) { IFileSystem2::MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString())); IFileSystem2::CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject); } else { client_lib = outputProject; } return 0; }; DECLARE_BUILD_STAGE(client, client_build);