#include "materialsystem/imaterialsystem.h" #include "igamewindow.h" class CMaterialSystem: public IMaterialSystem { public: virtual void Init() override; virtual void Frame( float fTime ) override; virtual void Shutdown() override; virtual void RenderGameWindow( IGameWindow *pWindow ) override; }; EXPOSE_INTERFACE(CMaterialSystem, IMaterialSystem, MATERIAL_SYSTEM_INTERFACE_VERSION) void CMaterialSystem::Init() { } void CMaterialSystem::Frame( float fTime ) { } void CMaterialSystem::RenderGameWindow( IGameWindow *pWindow ) { } void CMaterialSystem::Shutdown() { }