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2025-07-13 15:47:42 +03:00

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//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
//
// Purpose: Class to define the pause game menu
//
// $NoKeywords: $
//=============================================================================
#ifndef QUITMENU_H
#define QUITMENU_H
#include <string>
#include <vector>
#include "GameEngine.h"
#include "SpaceWar.h"
#include "BaseMenu.h"
#include "SpaceWarClient.h"
class CQuitMenu : public CBaseMenu<EClientGameState>
{
public:
// Constructor
CQuitMenu( IGameEngine *pGameEngine );
};
#endif // QUITMENU_H