Files
funnygame/game/client/assetmgr.cpp

453 lines
11 KiB
C++

#include "assetmgr.h"
#include "tier2/ifilesystem.h"
#include "tier2/fileformats/json.h"
#include "game.h"
#define MAX_MODEL_COUNT 2048
#define MAX_MESH_COUNT 2048
#define MAX_MATERIAL_COUNT 2048
#define MAX_TEXTURE_COUNT 4096
#define MAX_SHADER_COUNT 1024
#define MAX_PHYSICS_COUNT 1024
template<typename T, uint32_t nCount>
class CAssetArc
{
struct ObjectHandle_t
{
CUtlString m_szName;
uint32_t m_uUsageCount;
T *m_pObject;
};
ObjectHandle_t m_objects[nCount] = {};
public:
uint32_t GetOrCreateObject( const char *szName, bool *pbHasBeenCreated )
{
uint32_t uFoundIndex = 1;
for ( uint32_t u = 1; u < nCount; u++ )
{
if (m_objects[u].m_pObject == NULL)
{
continue;
}
if (m_objects[u].m_szName == szName)
{
m_objects[u].m_uUsageCount++;
if (pbHasBeenCreated)
*pbHasBeenCreated = false;
return u;
}
}
for ( auto &m: m_objects)
{
if (m.m_pObject == NULL)
break;
uFoundIndex++;
}
m_objects[uFoundIndex].m_szName = szName;
m_objects[uFoundIndex].m_uUsageCount++;
m_objects[uFoundIndex].m_pObject = (T*)V_malloc(sizeof(T));
if (pbHasBeenCreated)
*pbHasBeenCreated = true;
return uFoundIndex;
}
T *GetObjectPtr( uint32_t uIndex )
{
if (uIndex >= nCount)
return 0;
return m_objects[uIndex].m_pObject;
}
void UnrefObject( uint32_t uIndex )
{
if (uIndex >= nCount)
return;
m_objects[uIndex].m_uUsageCount--;
if (m_objects[uIndex].m_uUsageCount == 0)
{
V_free(m_objects[uIndex].m_pObject);
m_objects[uIndex].m_pObject = NULL;
m_objects[uIndex].m_szName = NULL;
}
}
};
class CAssetManager: public IAssetManager
{
public:
virtual HFunnyModel LoadModel( const char *szName ) override;
virtual FunnyModel_t *GetModelByIndex( HFunnyModel hModel ) override;
virtual void UnrefModel( HFunnyModel uIndex ) override;
virtual HFunnyMesh LoadMesh( const char *szName ) override;
virtual FunnyMesh_t *GetMeshByIndex( HFunnyMesh hMesh ) override;
virtual void UnrefMesh( HFunnyMesh hMesh ) override;
virtual HFunnyMaterial LoadMaterial( const char *szName ) override;
virtual FunnyMaterial_t *GetMaterialByIndex( HFunnyMaterial hMat ) override;
virtual void UnrefMaterial( HFunnyMaterial hMat ) override;
virtual HFunnyPhysics LoadPhysics( const char *szName ) override;
virtual FunnyPhysics_t *GetPhysicsByIndex( HFunnyPhysics hPhysics ) override;
virtual void UnrefPhysics( HFunnyPhysics hPhysics ) override;
uint32_t LoadShader( const char *szName );
IShader **GetShaderByIndex( uint32_t hShader );
void UnrefShader( uint32_t hShader );
virtual HFunnyTexture LoadTexture( const char *szName ) override;
virtual FunnyTexture_t *GetTextureByIndex( HFunnyTexture hTexture ) override;
virtual void UnrefTexture( HFunnyTexture hTexture ) override;
void LoadMaterialData( CBaseMaterial *pMaterial, IJSONObject *pObj );
CAssetArc<FunnyModel_t, MAX_MODEL_COUNT> m_models = {};
CAssetArc<FunnyMesh_t, MAX_MESH_COUNT> m_meshes = {};
CAssetArc<FunnyMaterial_t, MAX_MATERIAL_COUNT> m_materials = {};
CAssetArc<FunnyTexture_t, MAX_TEXTURE_COUNT> m_textures = {};
CAssetArc<IShader*, MAX_SHADER_COUNT> m_shaders = {};
CAssetArc<FunnyPhysics_t, MAX_PHYSICS_COUNT> m_physics = {};
};
FunnyModel_t *CAssetManager::GetModelByIndex( uint32_t uIndex )
{
return m_models.GetObjectPtr(uIndex);
}
FunnyMaterial_t *CAssetManager::GetMaterialByIndex( uint32_t uIndex )
{
return m_materials.GetObjectPtr(uIndex);
}
IShader **CAssetManager::GetShaderByIndex( uint32_t uIndex )
{
return m_shaders.GetObjectPtr(uIndex);
}
FunnyMesh_t *CAssetManager::GetMeshByIndex( uint32_t uIndex )
{
return m_meshes.GetObjectPtr(uIndex);
}
uint32_t CAssetManager::LoadModel( const char *szName )
{
bool bHasBeenCreated = false;
HFunnyModel hModel = m_models.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hModel;
FunnyModel_t *pModel = m_models.GetObjectPtr(hModel);
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
if (!pHandle)
return 0;
CUtlString szProperties = filesystem->ReadString(pHandle);
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
filesystem->Close(pHandle);
if (!pRoot)
return 0;
IJSONObject *pMainObject;
CUtlString szMeshData;
IVertexBuffer *pVertices;
switch (pRoot->GetType())
{
case JSON_PARAMETER_OBJECT:
{
pMainObject = pRoot->GetObject();
if (!pMainObject)
{
V_printf("Failed to load properties\n");
return 0;
}
IJSONValue *pMesh = pMainObject->GetValue("Mesh");
IJSONValue *pMaterial = pMainObject->GetValue("Material");
IJSONValue *pPhysics = pMainObject->GetValue("Physics");
V_printf("%s\n", pMaterial->GetStringValue());
if (pMesh)
pModel->m_hMesh = LoadMesh(pMesh->GetStringValue());
if (pMaterial)
pModel->m_hMaterial = LoadMaterial(pMaterial->GetStringValue());
if (pPhysics)
pModel->m_hPhysics = LoadPhysics(pPhysics->GetStringValue());
return hModel;
}
break;
default:
return 0;
}
}
void CAssetManager::UnrefModel( uint32_t uIndex )
{
}
void CAssetManager::LoadMaterialData( CBaseMaterial *pMaterial, IJSONObject *pObj )
{
for ( int i = 0; i < pMaterial->GetDataMap()->m_iNumFields; i++ )
{
typedescription_t desc = pMaterial->GetDataMap()->m_pData[i];
IJSONValue *pValue = pObj->GetValue(desc.m_szEditorName);
switch ( desc.m_eFieldType )
{
case FIELD_SHADER_TEXTURE:
{
FMat::XMTexture *texture = (FMat::XMTexture*)((char*)pMaterial+desc.m_iFieldOffset);
if ( pValue->GetType()
== JSON_PARAMETER_STRING )
*texture = GetTextureByIndex(LoadTexture(pValue->GetStringValue()))->m_hTexture;
break;
}
case FIELD_SHADER_COLOR_FLOAT4:
{
FMat::XMFLOAT4 *data = (FMat::XMFLOAT4*)((char*)pMaterial+desc.m_iFieldOffset);
if ( pValue->GetArray()->GetParameter(0)->GetType()
== JSON_PARAMETER_NUMBER )
data->x = pValue->GetArray()->GetParameter(0)->GetNumberValue();
if ( pValue->GetArray()->GetParameter(1)->GetType()
== JSON_PARAMETER_NUMBER )
data->y = pValue->GetArray()->GetParameter(1)->GetNumberValue();
if ( pValue->GetArray()->GetParameter(2)->GetType()
== JSON_PARAMETER_NUMBER )
data->z = pValue->GetArray()->GetParameter(2)->GetNumberValue();
if ( pValue->GetArray()->GetParameter(3)->GetType()
== JSON_PARAMETER_NUMBER )
data->w = pValue->GetArray()->GetParameter(3)->GetNumberValue();
break;
}
default:
break;
}
}
}
uint32_t CAssetManager::LoadMaterial( const char *szName )
{
bool bHasBeenCreated = false;
HFunnyMaterial hMaterial = m_materials.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hMaterial;
FunnyMaterial_t *pMaterial = m_materials.GetObjectPtr(hMaterial);
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
if (!pHandle)
return 0;
CUtlString szProperties = filesystem->ReadString(pHandle);
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
if (!pRoot)
return 0;
IJSONObject *pMainObject;
switch (pRoot->GetType())
{
case JSON_PARAMETER_OBJECT:
{
pMainObject = pRoot->GetObject();
if (!pMainObject)
{
V_printf("Failed to load properties\n");
return 0;
}
IJSONValue *pShaderValue = pMainObject->GetValue("shader");
CUtlString szShader = pShaderValue->GetStringValue();
CBaseMaterial *pRenderMaterial = CreateMaterial(szShader);
LoadMaterialData(pRenderMaterial, pMainObject);
uint32_t uShaderId = LoadShader(pRenderMaterial->GetShaderPath());
if (!uShaderId)
return 0;
IShader **ppShader = GetShaderByIndex(uShaderId);
pMaterial->m_pShaders = *ppShader;
pMaterial->m_pMaterial = g_pRenderContext->CreateMaterial(*ppShader);
pMaterial->m_pLayout = pRenderMaterial;
return hMaterial;
}
break;
default:
return 0;
}
return hMaterial;
}
void CAssetManager::UnrefMaterial( uint32_t uIndex )
{
}
HFunnyMesh CAssetManager::LoadMesh( const char *szName )
{
bool bHasBeenCreated = false;
HFunnyMesh hAsset = m_meshes.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hAsset;
FunnyMesh_t *pMesh = m_meshes.GetObjectPtr(hAsset);
IFileHandle *hMesh = filesystem->Open(szName, FILEMODE_READ);
if ( hMesh == NULL )
{
V_printf("Failed to load %s\n", szName);
m_meshes.UnrefObject(hAsset);
return 0;
}
IVertexBuffer *pVertexBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(hMesh));
pVertexBuffer->Lock();
void *pMapped = pVertexBuffer->Map();
filesystem->Read(hMesh, pMapped, pVertexBuffer->GetSize());
pVertexBuffer->Unmap();
pVertexBuffer->Unlock();
pMesh->m_pMesh = g_pWorldRenderer->CreateMesh(szName);
pMesh->m_pMesh->SetVertices(pVertexBuffer);
return hAsset;
}
void CAssetManager::UnrefMesh( uint32_t uIndex )
{
m_meshes.UnrefObject(uIndex);
}
uint32_t CAssetManager::LoadShader( const char *szName )
{
bool bHasBeenCreated = false;
uint32_t hShader = m_shaders.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hShader;
IShader **ppShader = m_shaders.GetObjectPtr(hShader);
IShader *pShader = g_pRenderContext->CreateShader(szName);
if ( pShader == NULL )
{
V_printf("Failed to load %s\n", szName);
m_shaders.UnrefObject(hShader);
return 0;
}
*ppShader = pShader;
return hShader;
}
void CAssetManager::UnrefShader( uint32_t uIndex )
{
m_shaders.UnrefObject(uIndex);
}
HFunnyTexture CAssetManager::LoadTexture( const char *szName )
{
bool bHasBeenCreated = false;
uint32_t hTexture = m_textures.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hTexture;
FunnyTexture_t *pTexture = m_textures.GetObjectPtr(hTexture);
uint32_t hTex = g_pWorldRenderer->GetTextures()->LoadTexture(szName);
if ( hTex == 0 )
{
V_printf("Failed to load %s\n", szName);
m_textures.UnrefObject(hTexture);
return 0;
}
pTexture->m_hTexture = hTex;
return hTexture;
}
FunnyTexture_t *CAssetManager::GetTextureByIndex( HFunnyTexture hTexture )
{
return m_textures.GetObjectPtr(hTexture);
}
void CAssetManager::UnrefTexture( uint32_t hTexture )
{
}
HFunnyPhysics CAssetManager::LoadPhysics( const char *szName )
{
bool bHasBeenCreated = false;
HFunnyPhysics hPhysics = m_physics.GetOrCreateObject(szName, &bHasBeenCreated);
if (!bHasBeenCreated)
return hPhysics;
FunnyPhysics_t *pPhysics = m_physics.GetObjectPtr(hPhysics);
IFileHandle *pHandle = filesystem->Open(szName, FILEMODE_READ);
if (!pHandle)
return 0;
CUtlString szProperties = filesystem->ReadString(pHandle);
IJSONValue *pRoot = JSONManager()->ReadString(szProperties);
if (!pRoot)
return 0;
IJSONObject *pMainObject;
switch (pRoot->GetType())
{
case JSON_PARAMETER_OBJECT:
{
pMainObject = pRoot->GetObject();
if (!pMainObject)
{
V_printf("Failed to load properties\n");
m_physics.UnrefObject(hPhysics);
return 0;
}
IJSONValue *pTypeValue = pMainObject->GetValue("Type");
if (!pTypeValue)
{
V_printf("\"Type\" must be specified\n");
m_physics.UnrefObject(hPhysics);
return 0;
}
CUtlString szType = pTypeValue->GetStringValue();
if (szType == "Sphere")
{
pPhysics->m_hShape = g_pPhysics->CreateBall({0.1});
}
return hPhysics;
}
break;
default:
return 0;
}
return hPhysics;
}
FunnyPhysics_t *CAssetManager::GetPhysicsByIndex( HFunnyPhysics hPhysics )
{
return m_physics.GetObjectPtr(hPhysics);
}
void CAssetManager::UnrefPhysics( HFunnyPhysics hPhysics )
{
m_physics.UnrefObject(hPhysics);
}
static CAssetManager s_assetmgr;
IAssetManager *g_pAssetManager = &s_assetmgr;