34 lines
658 B
C++
34 lines
658 B
C++
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#ifndef BASE_MODEL_ENTITY_H
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#define BASE_MODEL_ENTITY_H
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#include "baseentity.h"
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#include "worldrender.h"
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#include "assetmgr.h"
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class C_BaseModelEntity: public C_BaseEntity
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{
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public:
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DECLARE_CLASS(C_BaseModelEntity, C_BaseEntity)
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DECLARE_DATADESC()
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DECLARE_CLIENTCLASS()
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virtual ~C_BaseModelEntity() override;
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virtual void Precache() override;
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virtual void Spawn() override;
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void Think( float fDelta );
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void SetModel( const char *szName );
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private:
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void UpdateModel();
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char m_szCurrentModel[256] = {};
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char m_szModel[256] = {};
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HFunnyModel m_hModelHandle = 0;
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FunnyModel_t *m_pModel = NULL;
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IMeshInstance *m_pInstance = NULL;
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};
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#endif
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