31 lines
597 B
C++
31 lines
597 B
C++
#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/igamewindow.h"
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class CMaterialSystem: public IMaterialSystem
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{
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public:
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virtual void Init() override;
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virtual void Frame( float fTime ) override;
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virtual void Shutdown() override;
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virtual void RenderGameWindow( IGameWindow *pWindow ) override;
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};
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EXPOSE_INTERFACE(CMaterialSystem, IMaterialSystem, MATERIAL_SYSTEM_INTERFACE_VERSION)
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void CMaterialSystem::Init()
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{
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}
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void CMaterialSystem::Frame( float fTime )
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{
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}
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void CMaterialSystem::RenderGameWindow( IGameWindow *pWindow )
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{
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}
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void CMaterialSystem::Shutdown()
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{
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}
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