Files
funnygame/external/steamworks/steamworksexample/QuitMenu.cpp
2025-07-13 15:47:42 +03:00

22 lines
799 B
C++

//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
//
// Purpose: Class to define the pause menu
//
// $NoKeywords: $
//=============================================================================
#include "stdafx.h"
#include "QuitMenu.h"
#include "SpaceWar.h"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CQuitMenu::CQuitMenu( IGameEngine *pGameEngine ) : CBaseMenu<EClientGameState>( pGameEngine )
{
AddMenuItem( MenuItem_t( "Resume Game", k_EClientGameActive ) );
AddMenuItem( MenuItem_t( "Exit To Menu", k_EClientGameMenu ) );
AddMenuItem( MenuItem_t( "Exit To Desktop", k_EClientGameExiting ) );
}