25 lines
573 B
C++
25 lines
573 B
C++
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
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//
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// Purpose: Class to define the pause game menu
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef QUITMENU_H
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#define QUITMENU_H
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#include <string>
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#include <vector>
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#include "GameEngine.h"
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#include "SpaceWar.h"
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#include "BaseMenu.h"
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#include "SpaceWarClient.h"
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class CQuitMenu : public CBaseMenu<EClientGameState>
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{
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public:
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// Constructor
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CQuitMenu( IGameEngine *pGameEngine );
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};
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#endif // QUITMENU_H
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